There are of course the usual low tier ones that serve as appetizers in the beginning moments of missions. The Aragami (especially the special Ash ones) have interesting attack and movement patterns which keep things fresh. Each mission location while varied visually isn’t really as interactive and alive as I had hoped for in a current generation entry.
Each mission rewards you with materials and blueprints that you can use to craft or upgrade weapons and items that you will use to get stronger for your next mission. Structurally, you will be following a simple loop of adjusting your loadout before heading into a mission to hunt Aragami of various kinds. The new dash that uses up a good amount of your stamina to let you propel yourself towards an Aragami if you’re locked on or just propel yourself in the front is a game changer not only for movement but also for combat. Devour and quick devour where your God Arc transforms to literally devour has never looked or felt this good. What I love about these additions is how an already fast-paced and involved combat system now has everything more intense. Engage is another new mechanic that rewards you for fighting near another God Eater which sees characteristics shared. Paying attention to this alongside the Burst gauge constantly has you in the action. The default one gives you a buff if you manage hitting 5 combo finishers.
The great thing about God Eater’s combat loop is you’re constantly on your toes trying to attack, keep your burst gauge level high, and pay attention to the new mechanics.Īcceleration Triggers are new to the series with God Eater 3 and there are various options you can use for them. This God Arc is the only thing that can defeat the Aragami. People who can wield the God Arc are called God Eaters. God Eater 3 has new weapons as well and I spent most of my time with with the Biting Edge: dual blades that can transform. God Eater games have fast-paced combat and God Eater 3 turns this up to 11 with new mechanics that play brilliantly in tandem with the old ones. The God Eater games are action hack and slash games that blend in a healthy dose (does such a thing exist) of anime with a hunting loot loop. If you’ve never played a God Eater game before, you can totally jump in with this one. God Eater stories are always fun to experience if you like anime.
This sees you trying to help her fulfil her contracts initially before the real story begins involving something that was thought to just be cargo initially. Hilda takes you on board her travelling Ash Crawler that serves as a transportation vehicle. As you begin hunting Aragami (the monsters in the God Eater universe), the overarching plot is slowly revealed. Speaking of custom characters, the game has already been patched pre-release to add even more customisations. You start out in a prison cell as a custom created character. When it comes to the story, God Eater 3 doesn’t do anything mind blowing but I’ve always loved how it blends a completely over the top and edgy flavour into a genre that usually never sees anything like this.
I spent a good amount of time replaying old missions while trying new weapons and skills. While it does feel a bit daunting initially with so many new terms and mechanics if you’ve never played a game in the series before, you can always go back to older missions and experiment or practice. The tutorial missions do a great job of teaching you the various mechanics that are introduced at a steady pace. Even though both platforms have access to earlier games and God Eater 3 is a mainline numbered entry, this is very approachable for newcomers.
God Eater 3 is releasing on both PS4 (and PS4 Pro) and PC at the same time. Unlike earlier entries, this one has actually been developed by Marvelous Entertainment and before you start raising your pitchforks, they have done a great job.
While that release clearly showed its PSP roots even though it looked a lot better, God Eater 3 is here as a true current generation God Eater game and it manages to do so much right. Thankfully, Bandai Namco localised both Rage Burst and Resurrection for PS4, PS Vita, and PC in a single package.
Everyone I know who wanted some hunting action on PlayStation platforms ended up importing the Japanese releases or playing Toukiden. It is pretty surreal thinking of how far the God Eater franchise has come in the West after a PSP release that was followed by nothing for a long time.